> For the complete documentation index, see [llms.txt](https://docs.outerringmmo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.outerringmmo.com/tokenized-ecosystem/materials.md).

# Materials

There are crafting mechanics and play in Outer Ring, as in many MMORPGs. Players wi**ll be able to create equipment, vehicles, ships...** from a series of essential elements such as iron, carbon, or helium...

Like all other underlying tokens in the game, **they will be minted when taken out of the game into digital wallets and burnt when returned to the game.**

We must distinguish two groups within the manufacturing materials, **the raw material and the processed material**(iron, nickel, xenon, etc.). According to their extraction/obtaining difficulty, both categories will be **organized by tiers, according to their extraction/obtaining difficulty**.

These categories serve to differentiate them when it comes to what interactions can or cannot be made with the market:

**Raw materials can only be processed, stored, or destroyed**. They cannot be traded.

![](/files/BFQmLoKeI3qFIPSB02sw)

Processed materials, on the other hand, can also be **sold at the auction house, exchanged in a pool, or signed for use in clans or companies.**
